Now here is the good stuff: affordable and official soundtracks. I think I kick myself on a weekly basis for not buying all of these from the Spring ‘99 Super Power Supplies Catalog. Just look at those prices: TEN DOLLARS FOR A GAME SOUNDTRACK. TEN DOLLARS.
The only thing crazier than that is the CD shaped like Diddy Kong’s face. I can picture his vacant expression spinning around in my absurdly large boom box. The image haunts me.
Since you have all been so good about reblogs lately, how about another Super Power Supplies Catalog?
I owned nearly all of these plush toys at one time, save for the Princess Peach doll. I tried so hard to acquire the proper ruler of the Mushroom Kingdom, but what can one boy do? Outside of my little sister asking for Toadstool for her birthday, there was no hope for that plush toy to come into my possession.
It feels like most of the advertisements that Nintendo Power sent in the mail were strictly made to decorate my walls. Just look at that amazing Metal Mario poster! These sorts of brochures covered every surface in my childhood room.
As an adult, I simply laugh at Nintendo’s semi-manipulative image work. Remember this kids: just because a gaming magazine features less Nintendo coverage doesn’t mean you only get three issues in the mail.
PS: Look! It says “Zelda 64” on this brochure!
Xbox UK Magazine #3, May 2002 - Death Row, Southend Interactive’s first release.
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This game was an entire semester of college for me. Classes-Dinner-Deathrow.
Tips & Tricks Issue No.97 - 2003
In our age of Pacific Rim and Godzilla (2014), why hasn’t this gotten an HD re-release? Such a good game.
I had hopes to show off the interior of the “Why to Buy a PlayStation Handbook” in its glorious fold-out majesty. Then Tumblr’s crappy interface had to screw it up. Oh well. Please enjoy the pile of game covers that filled this printed prize. Just how many of these wonderful games do you own?
Her pants… her yellow pants…
A little bit more of the massive PlayStation brochure from my collection. It’s so interesting that these “Greatest Hits” borders are a double-edged sword. Sure, they made certain games cheaper during their initial release, but now they make them less valuable compared to their “Black Case” cousins. What a shame.
In 1997, Sony joined in on the game brochure market and distributed this “Why To Buy a PlayStation Handbook.” Unlike other pamphlets that highlighted the features of the hardware, this item was pretty much a showcase for the variety of games available on Sony’s debut console.
While selling a new system based on the strength of its software seems like a no-brainer, take a moment to consider the bullet points of the latest console generation (“look gang, it has Netflix!”).